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Whistling in the Dark
Concept A
Ghost Enemy

Whistling in the Dark


Whistling in the Dark is a 2D Unity game prototype, exploring sound in relation to space.  When the ghost character gets closer to the main character, the music speeds up and the pitch gets higher.  The player must simply avoid the ghost, however because of the very small light radius, the player must figure out where the ghost is entirely by sound.  



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